Showing posts with label battle report. Show all posts
Showing posts with label battle report. Show all posts

2017/01/27

Bretonnian Journal of the quest to the island of Agor - Entry 3 (skirmish with Kislev)

Journal of the quest to the island of Agor


Entry 3 – Skirmish with Kislev


After the unsuccessful attack on the fithy vermin scouting force, forces of Godefroy Tirasse quickly regrouped and headed for the area we knew was rich with gold – mountains in the center of the Island of Agor and the river which springs in them.
Obviously, we were not the only ones sweeping that area and encountered a considerable force of Kislevite soldiers.
Godefroy Tirasse sent a messenger to demand that they leave the area immediately. However, instead of message of acknowledgement, the messenger came running back, without his horse and covered in horse urine, and with a word that the Kislevites started moving forward.
This angered Godefroy Tirasse largely and he ordered his forces to move forward in the center while ordering a part of his units to flank the enemy and capture the hill on the left side of the battlefield. On the left wing, things were going better and the hill was captured.
Kislev general apperently had a similar strategy on his mind and sent his cavalry to flank our forces on the opposite side of the battlefield, around the hills which, as one of the peasants noted, looked like tits.

Our commander sent out orders to move away from the cavalry threatening us on the right and focus on the infantry which the knights should easily crush. However, the orders were only partially fulfilled with the peasants and reliquae moving slightly forward and the cavalry in the center remaining stationary.

This allowed the cavalry to ceise opportunity and charge the cavalry head on, while outnumbering it. Luckily, one third of the charging Winged Lancers fell behind and did not make it for the main charge. Boris Dolgorukyj, the chief commander of the Kislevite forces on the island was so eager to see our cavalry destroyed, that he joined the charge himself.
Squires got the brunt of the charge and bravely slowed the charging enemy so that they did not have enough momentum to roll over Grail Knights as well. Achieving such a feet cost the squires their lives, which they gladly gave away for their lords as commoners should always do to protect their lords.
So furious was their charge that the Winged Lancers carelessly got to the position where our Pegassus riders could charge them from behind. And so they did and took the unit which Boris Dolgorukyj joined between the hammer of charging Pegassus Knights and Grail Knights retreating in an orderly fashion. Kislevite cavaly was thrown into disarray and all but annihilated and Boris Dolgorukyj suffered serious wounds while trying to hastily organize defence.
He was carried away by his retinue and the kislev forces retreated, giving us opportunity to seize part of the mountains and the upper stream of the river and start building mines there. Eagreness of Boris Dolgorukyj cost him the battle and allowed us to celebrate first major victory in this campaign.

2016/11/25

Conquest of Agor isle: Battle #1 Kislev x Undead

First battle of our new campaign Agor isle - introduction to campaign is HERE.

Akhemthep wanted to move as soon as possible. He was fully aware of the other conquestors fleets that landed few weeks ago. The sooner he gets his army to move in the heart of the island the better. His silent troops were slowly gathering in front of the enormous camp while others were relentlessly working on it's fortifications. Suddenly carrion scout dived from the sky to its master to deliver an urgent message. Akhemthep suddenly realised he was too late. Carrions spotted some living troops crossing his intended path. Time for battle has come. He sent his word to the priests around. With raised hands and incantantions in their empty mouths, they moved their host forward.

Akhemthep's host met with the enemy along the road passing through one of few settlements scattered around the island.

Troops moved reluctantly towards each other.


Akhemthem's plan was to push forward on his right wing while being defensive on his center and left. Enemy was too cautious and started to retreat from oncoming mass of dead bodies while making the biggist misstake - leaving gaps between the units and brigades.

Two chariot units and carrions used this advantage the best way they coud smashing in and destroying two units in sigle turn and getting into flank of another. Left wing of Kislev army was destroyed. Rest of the troops moved closer to the enemy lines.

Infantry brigades moved even closer to the enemy's center. However Akhemthep had to respond to the threat of being outflanked by two lancer units on left wing. For this purpose he used his cavalry and chariot brigade to stop the possible charge inside the willage.

And the charge came. Two units of winged lacers smashed into cavalry and chariot units. Nothing seemed to stop them. Furthermore positioning the defenders inside the village would resul in complete destruction should they lose. However somehow miraculously the odds turned against the chargers and they became prey themselves (one lacer unit scored 1 hit out of 10 attacks - shame). The only succesful and threatening charge of the Kislev army turned into disaster for them and now it was only matter of short time till the army breaks. 

That happened few moments later. Akhemthem lost only one unit of skeletons and celebrated incredible victory.

Kislev had BP of 6, TK 8. Game ended in 5th turn. 675:85 points scored.


2016/11/19

Bretonnian Journal of the quest to the island of Agor - Entries 1 and 2 (landing and battle against Skaven)

Journal of the quest to the island of Agor


Entry 1 – Arrival at the Island of Agor


A few months ago, the King was told that a merchant fleet of one of his vassals accidentally came across the island of Agor They found the armour of Conratt de Grantrue during a brief sweep of the island, who was a famous knight favoured by the Lady greatly and who went there to search for reliquaes. Signs of greenskin presence were discovered as well.
So it happened that Godefroy Tirras, who already had his time with greenskins, was standing on the deck of his flagship approaching the coast of that island, leading a campaign to claim the reliquaes which Conratt de Grantrue was looking for. The armour was declared a reliquae and was aboard one of the ships, to boost the morale of the troops.
Besides the glorious warships of the bretonnian lords, some lowly barques joined the fleet, with commoners on board, attracted by the presence of the newly declared reliquae, and undoubtedly, also by the prospect of fame and fortune. Many lords did not welcome their presence among the host of such a noble quest, but Godefroy Tirras knew well how to make use of them. And he also knew that he would need to, as there were reports of other fleets approaching the island of Agor.

Entry 2 – Battle against ratmen


When we landed, Godefroy Tirras sent a group of Pegasus Knights to scout the direction to the center of the island. They reported presence of a small group of ratmen.

No sooner was Godefroy Tirras apprised of this fact than he set of with some of our units to meet them head on.

The swarm started moving ahead, so Godefroy Tirras ordered a brigade of Grail Pilgrims carrying the Reliquae into the small wood in the center of the battlefield, sent brigade of Grail Knights and Squires to flank the skaven from the right, Pegasus knights to flang them from the left and kept his men-at-atms and a unit of Knights in reserves. Grail Pilgrims were meant to be the bait to lure the filthy beasts to the open ground, where our cavalry would easily destroy them.

This strategy appeared to be working well, as the skaven forces drew closer to the forest, but then they stopped in a defendable position between a hill on their left side and a different forest keeping their right flank safe from our cavalry.

As the ratmen stopped their advance, Godefroy Tirras sent flanking cavalry brigade forward and ordered them to keep behind the abandoned farm. Men-at-arms and the remaining Knights moved behind the forest in order to remain out of range of the infamous skaven warp lightning cannons.

Then, unexpectadly, the skaven forces have split into two smaller forces one of which remaind by the forest and the other one moved to the top of the hill.



Edouart Lamben, one of the Bretonnian high-born liege lords urged Godefroy Tirras to exploit the division of ratmen forces and order his cavalry to charge, insisting on his cavalry being able to reduce the paltry rats to pulped meat under the hoofs of their horses. And so Godefroy Tirras did and ordered a full scale charge on the right wing, flanking the skaven from the right whilst fixing the center in combat, hoping to create enough confusion to make the skaven start killing each other while trying to escape their inevitable doom. However, despite using the magical properties of the Orb of Majesty, brigade of Grail Pilgrims fell behind and did not make it in time for the fight.



But when Edouart Lamben started his glorious charge, assuming the point of the hedge formation himself, on his pegassus, the promise to destroy the skaven scum, which made to Godefroy Tirras, turned out to be overconfident. The ratmen took a good defensive position and were using the higher ground to their advantage. Cavalry charge lost some of its momentum on the way up the slope and the crushing impact to the packed mass of furred bodies was turned into a rather even combat. As the mighty knights and their squires lost speed, they retreated and were pusruit by the surprisingly swift mass of skaven with a unit of rat ogres in front.

The fight did not go well on in the center of the battlefield either and the unit of knigts was repeled by the skaven formation.

And then, the foul ratmen took an initiative and started to surround our noble lords by the dozens.

And Edouart Lamben made a brave last stand with the rest of the Grail Knights in order to buy some time for Godefroy Tirras and the rest of the stike force.

When both, Grail Knights and Knights were wiped out, as well as the squires and most of the Grail Pilgrims, Godefroy Tirrase took hold of the mighty reliquae and retreated with the rest of the army in order to regroup.

Because of the unfinished disembarkation and the hasty attack, we had to retreat back to the port and the city which Godefroy Tirras decided to use as a capitol for this quest and had to leave everything to those filthy skaven servants of chaos.
But our nobles will be avenged!

2016/10/20

Battle report: Skaven x High Elves tournament list (Moscow)

Daniel Krbecek aka Raia [CZ]
Skaven
Army, 2000 points
Warmaster Armies
----------------------------------------------------------------
 240 -  6 Clanrats
 220 -  4 Stormvermin
 280 -  4 Plague Monks
 125 -  5 Rat Swarms
 440 -  4 Rat Ogres
 125 -  1 Doom Wheel
 125 -  1 Screaming Bell
 160 -  1 Grey Seer
     -  1 Orb of Majesty (30)
 215 -  3 Hero
     -  1 Sword of Fate (5)
  70 -  2 Warlock
     -  1 Wand of Power (10)
----------------------------------------------------------------
2000 - 25/13
Alexander Mitasov aka Wargamer [RU]
Warmaster Trial Armies Compendium 2009
----------------------------------------------------------------
 240 -  4 Spearmen
 150 -  2 Archers
 160 -  1 Silver Helms
     -  1 Banner of Shielding (50)
 270 -  3 Reavers
 285 -  3 Chariots
 140 -  2 Giant Eagles
  55 -  1 Elven Bolt Thrower
 210 -  1 General
     -  1 Orb of Majesty (30)
 380 -  2 Hero
     -  2 Dragon (200)
     -  1 Sword of Cleaving (10)
     -  1 Sword of Might (10)
 110 -  1 Wizard
     -  1 Scroll of Dispelling (20)
----------------------------------------------------------------
2000 - 16/8

Scenario: none, length up to 8 turns
Deployment:
1.      Skaven full army,
a.      One huge brigade. Screaming bell and Grey seer in centre. Rat ogres, stormvermins and plague monks on both sides. Rat swarms in first lines o farmy. Clanrats around the Screaming bell. Two plague monks are turned to rear of army to cover screaming bell against eagles.
2.      High Elves full army
a.      Left wing – strike – all of cavalry and chariots,
b.      Center – shooting brigade – archers with bolt thrower
c.      Right wing – spearmen and eagles.

Roll for beginning of battle win Alexander. But he wanted Skaven to go first.
1st Skaven turn
Grey seer knows that skavens shouldn’t go much forward because there is a danger from High Elves cavalry wing. So one order, one move. Rat swarms go ahead of army as a shield against HE shooting.
1st High Elves turn
Only shooting brigade moves forward. No magic. No shooting.

2nd Skaven turn
Same as first turn – skavens only move forward. We don’t know what we should expect from High Elves.
2nd High Elves turn
Only two orders to shooting brigade success. Other brigades stay at positions because false orders.

So brigade fires at the nearest enemies – Rat swarms (one stand is lost, but stay on place because they cannot be driven back).

3rd Skaven turn
This is a right time to start battle. Grey seer needs to beguile the weaker part of High elves army – spearmen and archers before High elves strike cavalry force achieve their targets. “Go ahead, go ahead” screams Screaming bell. Huge brigade is splitted into three parts – right wing is stronger expecting to be charged by cavalry. Left wing stay because false order.
After first move:

Warlock move the damaged rat swarm unit before High elves shooting brigade. 
After second order = “defended” positions accomplished:

3rd High Elves turn
Initiative move. Two spearmen units charge.

Other two spearmen units must be ordered twice – success. Cavalry finally move. Reavers even three-times. Eagles move to the village to be ready for next turn charging.

Reavers’s shooting drive back Rat ogre unit with one stand loosing. Shooting brigade of archers and bolt thrower smashes the damaged rat swarm unit.

What unexperienced Grey seer didn’t expect – both of heroes riding dragons accompanied spearmen charge.
Here it is before fight.


And after.

Strength of terrifying dragons is known. Grey seer choose to kill whole units instead of being pursued. Two units of rat swarms disappeared concurrently with two units of clan rats. But there are some losses on spearmen side too – two stands of one spearmen unit.
4th Skaven Turn
Counter attack begins.
Everyone who can charge by initiative. Even rat swarms are added.


Second order for left wing false. So general must move with plague monks covering screaming bell and after using of Orb they succeed. Both units with dragons are charged without penalty from terrifying opponent (plague monks and screaming bell abilities )

Both of scaven warlocks and Grey seers try to send Death of frenzy spell. But only one which succeed is dispelled by scroll. Without the magic whole counter-charge didn’t be strong enough to crash the units with dragons. Both spearmen units with dragons left only one stand. Do not luck for skaven, very bad rolls to hit.
On the other side of battlefield the scaven hero leads brigade of Rat ogres to charge into the reavers.


And they succeed. After a few rounds of combat rat ogres killed last unit of reavers. Reavers are spread and disappear. Surviving last stand of Rat ogres with hero try to find cover in the ruins.



4th High elves Turn
High elves general ordered to surround right wing of skavens.
The strongest brigade of elves – Silver helms and chariots stand in open against rat ogres and plague monks. But last order to charge don’t succeed because penalties of too far from their commander. Chance for skaven!


Shooting of high elves destroy the last stand of Rat ogres with hero in ruins of temple and drive back remaining units into the wood.


Both heroes move to other (full) units of spearmen and charge weakened rat clans. Eagles charge from the village.


After combat with dragons there are 3 units of spearmen with one stand remaining.



Eagles destroyed clan rat unit and finished the break point of skaven army. Skavens fled from battle in panic.
High elves have won.


Evaluation:
13 destroyed skaven units (5 rat swarms, 4 clan rats, 1 stormvermin, 1 doom wheel, 1 plague monks, 1 rat ogres) + dead hero = 715 points.
3 destroyed high elves units (3 reavers) and 3 units of spearmen in one stand = 360 points.

Skaven player evaluation:
It was almost 6 from 8 needed to break point + two dragons = 810 points
=> not enough luck for me. I had weak center of my army formed only by swarms and clan rats. They were easy target for terrifying dragons. So it will change for next battle.


High Elves player evaluation:
Lady luck was a bad girl for both of us, but for skaven it became critical in some point. I think, Daniel should add more specialised units: second Doom Wheel, some Jezzails, maybe some Gutter Runners to give command penalties for enemies. Swarms are good, but they are too soft without any armor. To say about tactics, skaven can be more aggressive with their command bonus from Screaming bell. Heroes increase their CV to 9 and can move brigades as good as a Grey Seer.
I played many times againt Dwarfs and sometimes I took command of Dwarven army. If your army consists only of infantry, you must have something with treat-range more than 20cm. If you do not take any shooters or warmachines, you need very good armor or terrifying creatures. Or a lot of luck.