2017/07/17

Warmaster Revolution v1.0 rulebook and compendium download

Alright, it's been some 7 months since releasing the first beta version of Warmaster Revolution rules. After lots of playtesting including a number of tournaments, we think we have seen enough to release the first full version of the rules.  Many thanx to all who made this possible. Thanx for all the interest and discussions.

You can download the document here:

 WMR v1.0 Rulebook download


Here you can see the same document with marked changes to v0.5:

For those who are not satified with just basic pitched battles and prefer to go deeper into the art of war(master), we present the Warmaster Revolution Compendium. In this document in addition to the main rules you will find a compilation of some scenarios, rules for siege (based on Warmuster magazine issue 2) and rules for running campaigns (based on Warhammer Mighty Empires Supplement).
Hope you will enjoy it.

 WMR v1.0 Compendium Rulebook download


Our next aim will be to set proper Warmaster Revolution website where all the changes to classic WM rules would be listed along with other stuff. We also work on finishing the army lists and transfering them to WM army selector.

Stay tunned.

2017/07/04

Warmaster Revolution Armies v0.1

Warmaster Rules Committee is happy to present first version of army lists designed to fit WMR environment. The Committee was established for this very purpose and consists of dedicated players from across the international Warmaster community.

At this stage 20 of 23 armies planned to be worked on are ready in the presented document. Remaining 3 armies (Wood Elves, Beastmen and Norse) are still under construction and it might take some time before they are done.

You can download the document here:

Warmaster Revolution Armies v0.1


List of changes:

  • 1 - Screaming Bell Clarification
  • 2 - Araby Elephant Mount +1 Att
  • 3 - Steam Tank No Retreat / Confusion
  • 4 - Iron Guts to 140pts
  • 5 - Ogre Bulls to 105pts
  • 6 - Gerroff!!! Clarification
  • 7 - Helblaster Misfire Table
  • 8 - Araby Guards to 65pts
  • 9 - Empire Skirmisher Restrictions
  • 10 - Bone Thrower Change Damage
  • 11 - Grail Reliquae to 60pts
  • 12 - Gyrocopter 360 LOS
  • 13 - Witch Hunter Items Removed
  • 14 - Kislev War Wagon
  • 15 - Dogs of War Tuska to Giant
  • 16 - Empire Handgunners upgrade to Crossbowmen
  • 17 - Kislev Yozhin Standardisation
  • 18 - Stone Throwers Shooting Blind
  • 19 - Doom Diver Power Down
  • 20 - Peasants supporting charge
  • 21 - DoW Pikemen Defended vs Cav
  • 22 - Goblins Hero Wyvern Mount
  • 23 - Wolfhounds (and similar) to 40pts
  • 24 - Rhinox Riders changes
  • 25 - Goblin drop "Fear Elves" rule
  • 26 - Goblins drop "Animosity" rule
  • 27 - Movement Spells, no supporting charge
  • 28 - Empire - Weird Enchantment Clarification
  • 29 - Daemon army list - daemonic instability
  • 30 - Chaos Warriors to 140pts
  • 31 - Chaos Dwarf Blunderbusses redefined
  • 32 - Ogre Leadbelchers as CD Blunderbusses
  • 33 - Ogre Scrap Launcher to be added
  • 34 - Ogre Butcher Rhinox mount
  • 35 - Dragon Ogres Immune to Terror