2017/07/04

Warmaster Revolution Armies v0.1

Warmaster Rules Committee is happy to present first version of army lists designed to fit WMR environment. The Committee was established for this very purpose and consists of dedicated players from across the international Warmaster community.

At this stage 20 of 23 armies planned to be worked on are ready in the presented document. Remaining 3 armies (Wood Elves, Beastmen and Norse) are still under construction and it might take some time before they are done.

You can download the document here:

Warmaster Revolution Armies v0.1


List of changes:

  • 1 - Screaming Bell Clarification
  • 2 - Araby Elephant Mount +1 Att
  • 3 - Steam Tank No Retreat / Confusion
  • 4 - Iron Guts to 140pts
  • 5 - Ogre Bulls to 105pts
  • 6 - Gerroff!!! Clarification
  • 7 - Helblaster Misfire Table
  • 8 - Araby Guards to 65pts
  • 9 - Empire Skirmisher Restrictions
  • 10 - Bone Thrower Change Damage
  • 11 - Grail Reliquae to 60pts
  • 12 - Gyrocopter 360 LOS
  • 13 - Witch Hunter Items Removed
  • 14 - Kislev War Wagon
  • 15 - Dogs of War Tuska to Giant
  • 16 - Empire Handgunners upgrade to Crossbowmen
  • 17 - Kislev Yozhin Standardisation
  • 18 - Stone Throwers Shooting Blind
  • 19 - Doom Diver Power Down
  • 20 - Peasants supporting charge
  • 21 - DoW Pikemen Defended vs Cav
  • 22 - Goblins Hero Wyvern Mount
  • 23 - Wolfhounds (and similar) to 40pts
  • 24 - Rhinox Riders changes
  • 25 - Goblin drop "Fear Elves" rule
  • 26 - Goblins drop "Animosity" rule
  • 27 - Movement Spells, no supporting charge
  • 28 - Empire - Weird Enchantment Clarification
  • 29 - Daemon army list - daemonic instability
  • 30 - Chaos Warriors to 140pts
  • 31 - Chaos Dwarf Blunderbusses redefined
  • 32 - Ogre Leadbelchers as CD Blunderbusses
  • 33 - Ogre Scrap Launcher to be added
  • 34 - Ogre Butcher Rhinox mount
  • 35 - Dragon Ogres Immune to Terror

3 comments:

  1. Is there a chance that you will add newer warhammer units? Like greatswords for empire etc? ^_^ Love Warmaster but the unitlists are dated and scream for expansion and there are a lot of 6-10mm scale proxy miniatures readily available on the market nowadays.

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  2. I would also be interested in knowing about updated unit rules?

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  3. Hi there!
    Not a remark, but rather a "philosophical question". Sorry if you've had it already!
    Sorcery for DE and HE: the latter have a mage costing 90pts, that can reroll the failed spells....the former have a mage that is 10 ponts cheaper but has no other abilities other than being killed by the general or lowering his/her discipline if blunders. Even if paired with the lower cost of the General, is that 10 points less really worthy?
    Might it be that the DE sorcerers need a revision (either a reduced cost or some other different bonus from those of their cousins)?
    Mind I am not complaining about the DE being scarce...just that sorcery thing :)
    Thanks guys!

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